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Kombinatorinio žaidimo teorija | 4 rinkinys (Sprague - Grundy teorema)

Būtinos sąlygos: Grundy skaičiai/numeriai ir mex
Mes jau matėme 2 rinkinyje (https://www.geeksforgeeks.org/dsa/combinatoral-game-theory-set-2-game-nim/), kuriuos galime rasti, kas laimi NIM žaidimą, nežaidžiant žaidimo.
Tarkime, kad mes šiek tiek pakeisime klasikinį „Nim“ žaidimą. Šį kartą kiekvienas žaidėjas gali pašalinti tik 1 2 ar 3 akmenis (o ne bet kokį akmenų skaičių, kaip klasikiniame „Nim“ žaidime). Ar galime nuspėti, kas laimės?
Taip, mes galime numatyti nugalėtoją naudodami „Sprague-Grundy“ teoremą.

Kas yra „Sprague-Grundy“ teorema?  
Tarkime, kad yra sudėtinis žaidimas (daugiau nei vienas pogrupis), sudarytas iš N sub-žaidimų ir dviejų žaidėjų A ir B., tada „Sprague-Grundy“ teorema sako, kad jei ir A, ir B žaidžia optimaliai (t. Y. Jie nepadaro jokių klaidų), tada žaidėjas pradedamas pirmiausia, jei laimės, jei laimės „Grundy“ pozicijos skaičių kiekvieno pobūdžio žaidimuose žaidimo pradžioje, o ne „Zero“. Priešingu atveju, jei XOR įvertins iki nulio, žaidėjas A praras tikrai, nesvarbu.

Kaip pritaikyti „Sprague Grundy“ teoremą?  
Mes galime pritaikyti „Sprague-Grundy“ teoremą bet kurioje nešališkas žaidimas ir išspręsti. Pagrindiniai veiksmai yra išvardyti taip: 



  1. Suskirstykite kompozicinį žaidimą į „Subbames“.
  2. Tada kiekvienam pogrupiui apskaičiuokite Grundy numerį toje padėtyje.
  3. Tada apskaičiuokite visų apskaičiuotų Grundy skaičių XOR.
  4. Jei XOR vertė nėra lygi nuliui, tada žaidėjas, kuris ketina pasukti (pirmasis žaidėjas), laimės kitą, jam lemta prarasti, nesvarbu.

Žaidimo pavyzdys: Žaidimas prasideda nuo 3 polių, turinčių 3 4 ir 5 akmenis, o žaidėjas gali judėti, bet kokį teigiamą akmenų skaičių iki 3 iš bet kurio iš polių gali paimti teigiamą skaičių iki 3 iki 3 [su sąlyga, kad krūva turi tiek daug akmenų]. Laimės paskutinis žaidėjas. Kuris žaidėjas laimi žaidimą, darant prielaidą, kad abu žaidėjai žaidžia optimaliai?

burbulas rūšiuoti java

Kaip pasakyti, kas laimės pritaikydamas „Sprague-Grundy“ teoremą?  
Kaip matome, kad šį žaidimą pats sudaro kelios pobūdžio. 
Pirmasis žingsnis: Pogrupiai gali būti laikomi kiekvienu polių. 
Antras žingsnis: Iš žemiau esančios lentelės matome 

Grundy(3) = 3 Grundy(4) = 0 Grundy(5) = 1 

Sprague - Grundy teorema' src='//techcodeview.com/img/combinatorial/87/combinatorial-game-theory-set-4-sprague-grundy-theorem.webp' title=

sėklos vs sporos

Mes jau matėme, kaip apskaičiuoti šio žaidimo grūdų numerius ankstesnis straipsnis.
Trečias žingsnis: 3 0 1 = 2 xor
Ketvirtas žingsnis: Kadangi XOR yra ne nulinis skaičius, todėl galime pasakyti, kad pirmasis žaidėjas laimės.

Žemiau yra programa, kuri įgyvendina virš 4 žingsnių. 

C++
/* Game Description-  'A game is played between two players and there are N piles  of stones such that each pile has certain number of stones.  On his/her turn a player selects a pile and can take any  non-zero number of stones upto 3 (i.e- 123)  The player who cannot move is considered to lose the game  (i.e. one who take the last stone is the winner).  Can you find which player wins the game if both players play  optimally (they don't make any mistake)? '  A Dynamic Programming approach to calculate Grundy Number  and Mex and find the Winner using Sprague - Grundy Theorem. */ #include   using namespace std; /* piles[] -> Array having the initial count of stones/coins  in each piles before the game has started.  n -> Number of piles  Grundy[] -> Array having the Grundy Number corresponding to  the initial position of each piles in the game  The piles[] and Grundy[] are having 0-based indexing*/ #define PLAYER1 1 #define PLAYER2 2 // A Function to calculate Mex of all the values in that set int calculateMex(unordered_set<int> Set) {  int Mex = 0;  while (Set.find(Mex) != Set.end())  Mex++;  return (Mex); } // A function to Compute Grundy Number of 'n' int calculateGrundy(int n int Grundy[]) {  Grundy[0] = 0;  Grundy[1] = 1;  Grundy[2] = 2;  Grundy[3] = 3;  if (Grundy[n] != -1)  return (Grundy[n]);  unordered_set<int> Set; // A Hash Table  for (int i=1; i<=3; i++)  Set.insert (calculateGrundy (n-i Grundy));  // Store the result  Grundy[n] = calculateMex (Set);  return (Grundy[n]); } // A function to declare the winner of the game void declareWinner(int whoseTurn int piles[]  int Grundy[] int n) {  int xorValue = Grundy[piles[0]];  for (int i=1; i<=n-1; i++)  xorValue = xorValue ^ Grundy[piles[i]];  if (xorValue != 0)  {  if (whoseTurn == PLAYER1)  printf('Player 1 will winn');  else  printf('Player 2 will winn');  }  else  {  if (whoseTurn == PLAYER1)  printf('Player 2 will winn');  else  printf('Player 1 will winn');  }  return; } // Driver program to test above functions int main() {  // Test Case 1  int piles[] = {3 4 5};  int n = sizeof(piles)/sizeof(piles[0]);  // Find the maximum element  int maximum = *max_element(piles piles + n);  // An array to cache the sub-problems so that  // re-computation of same sub-problems is avoided  int Grundy[maximum + 1];  memset(Grundy -1 sizeof (Grundy));  // Calculate Grundy Value of piles[i] and store it  for (int i=0; i<=n-1; i++)  calculateGrundy(piles[i] Grundy);  declareWinner(PLAYER1 piles Grundy n);  /* Test Case 2  int piles[] = {3 8 2};  int n = sizeof(piles)/sizeof(piles[0]);  int maximum = *max_element (piles piles + n);  // An array to cache the sub-problems so that  // re-computation of same sub-problems is avoided  int Grundy [maximum + 1];  memset(Grundy -1 sizeof (Grundy));  // Calculate Grundy Value of piles[i] and store it  for (int i=0; i<=n-1; i++)  calculateGrundy(piles[i] Grundy);  declareWinner(PLAYER2 piles Grundy n); */  return (0); } 
Java
import java.util.*; /* Game Description- 'A game is played between two players and there are N piles of stones such that each pile has certain number of stones. On his/her turn a player selects a pile and can take any non-zero number of stones upto 3 (i.e- 123) The player who cannot move is considered to lose the game (i.e. one who take the last stone is the winner). Can you find which player wins the game if both players play optimally (they don't make any mistake)? ' A Dynamic Programming approach to calculate Grundy Number and Mex and find the Winner using Sprague - Grundy Theorem. */ class GFG {   /* piles[] -> Array having the initial count of stones/coins  in each piles before the game has started. n -> Number of piles Grundy[] -> Array having the Grundy Number corresponding to  the initial position of each piles in the game The piles[] and Grundy[] are having 0-based indexing*/ static int PLAYER1 = 1; static int PLAYER2 = 2; // A Function to calculate Mex of all the values in that set static int calculateMex(HashSet<Integer> Set) {  int Mex = 0;  while (Set.contains(Mex))  Mex++;  return (Mex); } // A function to Compute Grundy Number of 'n' static int calculateGrundy(int n int Grundy[]) {  Grundy[0] = 0;  Grundy[1] = 1;  Grundy[2] = 2;  Grundy[3] = 3;  if (Grundy[n] != -1)  return (Grundy[n]);  // A Hash Table  HashSet<Integer> Set = new HashSet<Integer>();   for (int i = 1; i <= 3; i++)  Set.add(calculateGrundy (n - i Grundy));  // Store the result  Grundy[n] = calculateMex (Set);  return (Grundy[n]); } // A function to declare the winner of the game static void declareWinner(int whoseTurn int piles[]  int Grundy[] int n) {  int xorValue = Grundy[piles[0]];  for (int i = 1; i <= n - 1; i++)  xorValue = xorValue ^ Grundy[piles[i]];  if (xorValue != 0)  {  if (whoseTurn == PLAYER1)  System.out.printf('Player 1 will winn');  else  System.out.printf('Player 2 will winn');  }  else  {  if (whoseTurn == PLAYER1)  System.out.printf('Player 2 will winn');  else  System.out.printf('Player 1 will winn');  }  return; } // Driver code public static void main(String[] args)  {    // Test Case 1  int piles[] = {3 4 5};  int n = piles.length;  // Find the maximum element  int maximum = Arrays.stream(piles).max().getAsInt();  // An array to cache the sub-problems so that  // re-computation of same sub-problems is avoided  int Grundy[] = new int[maximum + 1];  Arrays.fill(Grundy -1);  // Calculate Grundy Value of piles[i] and store it  for (int i = 0; i <= n - 1; i++)  calculateGrundy(piles[i] Grundy);  declareWinner(PLAYER1 piles Grundy n);  /* Test Case 2  int piles[] = {3 8 2};  int n = sizeof(piles)/sizeof(piles[0]);  int maximum = *max_element (piles piles + n);  // An array to cache the sub-problems so that  // re-computation of same sub-problems is avoided  int Grundy [maximum + 1];  memset(Grundy -1 sizeof (Grundy));  // Calculate Grundy Value of piles[i] and store it  for (int i=0; i<=n-1; i++)  calculateGrundy(piles[i] Grundy);  declareWinner(PLAYER2 piles Grundy n); */  } }  // This code is contributed by PrinciRaj1992 
Python3
''' Game Description-   'A game is played between two players and there are N piles   of stones such that each pile has certain number of stones.   On his/her turn a player selects a pile and can take any   non-zero number of stones upto 3 (i.e- 123)   The player who cannot move is considered to lose the game   (i.e. one who take the last stone is the winner).   Can you find which player wins the game if both players play   optimally (they don't make any mistake)? '     A Dynamic Programming approach to calculate Grundy Number   and Mex and find the Winner using Sprague - Grundy Theorem.    piles[] -> Array having the initial count of stones/coins   in each piles before the game has started.   n -> Number of piles     Grundy[] -> Array having the Grundy Number corresponding to   the initial position of each piles in the game     The piles[] and Grundy[] are having 0-based indexing''' PLAYER1 = 1 PLAYER2 = 2 # A Function to calculate Mex of all # the values in that set  def calculateMex(Set): Mex = 0; while (Mex in Set): Mex += 1 return (Mex) # A function to Compute Grundy Number of 'n'  def calculateGrundy(n Grundy): Grundy[0] = 0 Grundy[1] = 1 Grundy[2] = 2 Grundy[3] = 3 if (Grundy[n] != -1): return (Grundy[n]) # A Hash Table  Set = set() for i in range(1 4): Set.add(calculateGrundy(n - i Grundy)) # Store the result  Grundy[n] = calculateMex(Set) return (Grundy[n]) # A function to declare the winner of the game  def declareWinner(whoseTurn piles Grundy n): xorValue = Grundy[piles[0]]; for i in range(1 n): xorValue = (xorValue ^ Grundy[piles[i]]) if (xorValue != 0): if (whoseTurn == PLAYER1): print('Player 1 will winn'); else: print('Player 2 will winn'); else: if (whoseTurn == PLAYER1): print('Player 2 will winn'); else: print('Player 1 will winn'); # Driver code if __name__=='__main__': # Test Case 1  piles = [ 3 4 5 ] n = len(piles) # Find the maximum element  maximum = max(piles) # An array to cache the sub-problems so that  # re-computation of same sub-problems is avoided  Grundy = [-1 for i in range(maximum + 1)]; # Calculate Grundy Value of piles[i] and store it  for i in range(n): calculateGrundy(piles[i] Grundy); declareWinner(PLAYER1 piles Grundy n);    ''' Test Case 2   int piles[] = {3 8 2};   int n = sizeof(piles)/sizeof(piles[0]);       int maximum = *max_element (piles piles + n);     // An array to cache the sub-problems so that   // re-computation of same sub-problems is avoided   int Grundy [maximum + 1];   memset(Grundy -1 sizeof (Grundy));     // Calculate Grundy Value of piles[i] and store it   for (int i=0; i<=n-1; i++)   calculateGrundy(piles[i] Grundy);     declareWinner(PLAYER2 piles Grundy n); ''' # This code is contributed by rutvik_56 
C#
using System; using System.Linq; using System.Collections.Generic; /* Game Description- 'A game is played between two players and there are N piles of stones such that each pile has certain number of stones. On his/her turn a player selects a pile and can take any non-zero number of stones upto 3 (i.e- 123) The player who cannot move is considered to lose the game (i.e. one who take the last stone is the winner). Can you find which player wins the game if both players play optimally (they don't make any mistake)? ' A Dynamic Programming approach to calculate Grundy Number and Mex and find the Winner using Sprague - Grundy Theorem. */ class GFG  {   /* piles[] -> Array having the initial count of stones/coins  in each piles before the game has started. n -> Number of piles Grundy[] -> Array having the Grundy Number corresponding to  the initial position of each piles in the game The piles[] and Grundy[] are having 0-based indexing*/ static int PLAYER1 = 1; //static int PLAYER2 = 2; // A Function to calculate Mex of all the values in that set static int calculateMex(HashSet<int> Set) {  int Mex = 0;  while (Set.Contains(Mex))  Mex++;  return (Mex); } // A function to Compute Grundy Number of 'n' static int calculateGrundy(int n int []Grundy) {  Grundy[0] = 0;  Grundy[1] = 1;  Grundy[2] = 2;  Grundy[3] = 3;  if (Grundy[n] != -1)  return (Grundy[n]);  // A Hash Table  HashSet<int> Set = new HashSet<int>();   for (int i = 1; i <= 3; i++)  Set.Add(calculateGrundy (n - i Grundy));  // Store the result  Grundy[n] = calculateMex (Set);  return (Grundy[n]); } // A function to declare the winner of the game static void declareWinner(int whoseTurn int []piles  int []Grundy int n) {  int xorValue = Grundy[piles[0]];  for (int i = 1; i <= n - 1; i++)  xorValue = xorValue ^ Grundy[piles[i]];  if (xorValue != 0)  {  if (whoseTurn == PLAYER1)  Console.Write('Player 1 will winn');  else  Console.Write('Player 2 will winn');  }  else  {  if (whoseTurn == PLAYER1)  Console.Write('Player 2 will winn');  else  Console.Write('Player 1 will winn');  }  return; } // Driver code static void Main()  {    // Test Case 1  int []piles = {3 4 5};  int n = piles.Length;  // Find the maximum element  int maximum = piles.Max();  // An array to cache the sub-problems so that  // re-computation of same sub-problems is avoided  int []Grundy = new int[maximum + 1];  Array.Fill(Grundy -1);  // Calculate Grundy Value of piles[i] and store it  for (int i = 0; i <= n - 1; i++)  calculateGrundy(piles[i] Grundy);  declareWinner(PLAYER1 piles Grundy n);    /* Test Case 2  int piles[] = {3 8 2};  int n = sizeof(piles)/sizeof(piles[0]);  int maximum = *max_element (piles piles + n);  // An array to cache the sub-problems so that  // re-computation of same sub-problems is avoided  int Grundy [maximum + 1];  memset(Grundy -1 sizeof (Grundy));  // Calculate Grundy Value of piles[i] and store it  for (int i=0; i<=n-1; i++)  calculateGrundy(piles[i] Grundy);  declareWinner(PLAYER2 piles Grundy n); */  } }  // This code is contributed by mits 
JavaScript
<script> /* Game Description- 'A game is played between two players and there are N piles of stones such that each pile has certain number of stones. On his/her turn a player selects a pile and can take any non-zero number of stones upto 3 (i.e- 123) The player who cannot move is considered to lose the game (i.e. one who take the last stone is the winner). Can you find which player wins the game if both players play optimally (they don't make any mistake)? '   A Dynamic Programming approach to calculate Grundy Number and Mex and find the Winner using Sprague - Grundy Theorem. */ /* piles[] -> Array having the initial count of stones/coins  in each piles before the game has started. n -> Number of piles   Grundy[] -> Array having the Grundy Number corresponding to  the initial position of each piles in the game   The piles[] and Grundy[] are having 0-based indexing*/ let PLAYER1 = 1; let PLAYER2 = 2; // A Function to calculate Mex of all the values in that set function calculateMex(Set) {  let Mex = 0;    while (Set.has(Mex))  Mex++;    return (Mex); } // A function to Compute Grundy Number of 'n' function calculateGrundy(nGrundy) {  Grundy[0] = 0;  Grundy[1] = 1;  Grundy[2] = 2;  Grundy[3] = 3;    if (Grundy[n] != -1)  return (Grundy[n]);    // A Hash Table  let Set = new Set();    for (let i = 1; i <= 3; i++)  Set.add(calculateGrundy (n - i Grundy));    // Store the result  Grundy[n] = calculateMex (Set);    return (Grundy[n]); } // A function to declare the winner of the game function declareWinner(whoseTurnpilesGrundyn) {  let xorValue = Grundy[piles[0]];    for (let i = 1; i <= n - 1; i++)  xorValue = xorValue ^ Grundy[piles[i]];    if (xorValue != 0)  {  if (whoseTurn == PLAYER1)  document.write('Player 1 will win  
'
); else document.write('Player 2 will win
'
); } else { if (whoseTurn == PLAYER1) document.write('Player 2 will win
'
); else document.write('Player 1 will win
'
); } return; } // Driver code // Test Case 1 let piles = [3 4 5]; let n = piles.length; // Find the maximum element let maximum = Math.max(...piles) // An array to cache the sub-problems so that // re-computation of same sub-problems is avoided let Grundy = new Array(maximum + 1); for(let i=0;i<maximum+1;i++) Grundy[i]=0; // Calculate Grundy Value of piles[i] and store it for (let i = 0; i <= n - 1; i++) calculateGrundy(piles[i] Grundy); declareWinner(PLAYER1 piles Grundy n); /* Test Case 2 int piles[] = {3 8 2}; int n = sizeof(piles)/sizeof(piles[0]); int maximum = *max_element (piles piles + n); // An array to cache the sub-problems so that // re-computation of same sub-problems is avoided int Grundy [maximum + 1]; memset(Grundy -1 sizeof (Grundy)); // Calculate Grundy Value of piles[i] and store it for (int i=0; i<=n-1; i++) calculateGrundy(piles[i] Grundy); declareWinner(PLAYER2 piles Grundy n); */ // This code is contributed by avanitrachhadiya2155 </script>

Išvestis:  

Player 1 will win

Laiko sudėtingumas: O (n^2), kur n yra maksimalus akmenų skaičius krūvoje. 

Kosmoso sudėtingumas: O (n) Kadangi Grundy masyvas naudojamas subproblemų rezultatams saugoti, kad būtų išvengta nereikalingų skaičiavimų, ir jis užima o (n) erdvę.

rodyklė c

Nuorodos:  
https://en.wikipedia.org/wiki/sprague%E2%80%93GRUNDY_THEOREM

Mankšta skaitytojams: Apsvarstykite žemiau pateiktą žaidimą. 
Žaidimą žaidžia du žaidėjai, turintys n sveikus skaičius A1 A2 .. an. Savo posūkyje žaidėjas pasirenka sveikąjį skaičių padalijus jį iš 2 3 arba 6, o tada paima grindis. Jei sveikasis skaičius tampa 0, jis pašalinamas. Laimės paskutinis žaidėjas. Kuris žaidėjas laimi žaidimą, jei abu žaidėjai žaidžia optimaliai?
Užuomina: žiūrėkite 3 pavyzdį ankstesnis straipsnis.